
The product list in your shop panel
The product list
Your products appear as a list of cards. Each row is a single product, and at a glance you can see the most important details:- A thumbnail — the product’s first image (if you added one). When there’s no image, a package icon appears instead.
- The product name.
- The price and the name of the server the product belongs to.
- A Featured badge — if you marked the product to stand out in the shop.
- The status —
Active(green) orDisabled(gray). - Edit (pencil) and Delete (trash) buttons on the right.
Next to Products in the side menu you’ll see a small counter showing the total number of your products. It’s a quick way to check how many items you already have in your shop.
Editing and deleting
You can change or delete any product at any time:Edit
Click the pencil icon to open a form with the product’s current settings and make your changes.
Delete
Click the trash icon. A confirmation prompt will appear — the product is only deleted after you click Delete. This action cannot be undone.
If you work with a team, only people who have been granted the right permissions will see the edit and delete buttons. A teammate without permissions will see the list but can’t change or delete products.
When you don’t have any products yet
If the list is empty, you’ll see a message encouraging you to add your first product. That’s normal at the start — just click the add button and go through the form described below.Adding a new product
To create a new product, click the add button above the list.Step 1: choose a server
At the top of the add screen, a grid of server cards appears. Click the one the new product should go to — the selected card will be highlighted and marked with a checkmark. Only then will the product form appear below it.Once you pick a server, it’s already “locked in” on the form, so you don’t have to select it a second time. This makes sure the product ends up in the right place.
Step 2: fill in the form
The form is split into clear sections. Let’s go through them one by one.The “Basics” section
1
Name
Give it a clear, short name, like “VIP Rank” or “1000 Coins”. The name is the first thing a player sees, so it should immediately say what they’re buying. This field is required.
2
Server
Only shows up if a server wasn’t chosen earlier. It indicates which server the purchase will be fulfilled on.
3
Price (PLN)
Enter the amount the player pays at checkout. You can use cents, for example
9.99. This field is required. If you use variants (see below), this field is called Base price and acts as a fallback price.4
Pre-sale price (PLN)
An optional field. Enter the old, higher price here if you want to show that the product is on sale. In the shop it appears crossed out next to the current price — a proven way to encourage a purchase.
The “How it’s sold” section
This is an important decision: you choose how the player buys this product. You have two tiles to pick from — you can only turn on one:Quantity (slider)
The player picks the quantity themselves using a slider — perfect for in-game currency (coins, points) or crate keys. There’s a single price per unit. You can add package suggestions with bonuses.
Variants
The player picks one of the ready-made options (for example, a rank for 30 or 90 days). Each variant has its own price and its own commands. Perfect for ranks and bundles that come in several flavors.
These two modes are mutually exclusive. When you switch a product to Variants, the quantity slider and package suggestions no longer apply. When you choose Quantity (slider), variants are skipped.
- Min. quantity — the smallest number a player can buy (defaults to
1). - Max. quantity — the largest number in a single purchase (defaults to
64). - Step — how much the slider changes the quantity with each move (defaults to
1). For example, a step of10lets players buy in lots of 10, 20, 30 units.
The “Fulfillment commands” section
This is one of the most important fields. Here you write what your server should do when a player pays for an order — for example, grant a rank, add coins, or hand over an item. This field is required (at least one command). The rules are simple:- One command per line. Put each additional action on a new line.
- The commands run automatically on the server right after the order is paid.
`{PLAYER}`
The nickname of the player who made the purchase — this makes sure the command reaches the right person.
`{PRODUCT}`
The name of the purchased product — handy, for example, in chat announcements.
`{QUANTITY}`
The number of units purchased — for example, the number of coins or crate keys.
In Variants mode, the commands in this section are the default commands. Each variant can also have its own commands — those run instead of the defaults for that variant.
The “Description and images” section
1
Short description
One or two sentences shown on the product card in the shop. It should briefly say what the player gets.
2
Description
The full description shown once someone opens the product. Spell out the details here: exactly what the offer includes, for how long, and what benefits it gives. A good description explains everything, so fewer people give up on the purchase.
3
Images (URL)
The addresses of the product images — one URL per line. The first image in the list serves as the thumbnail in the product list and as the main image in the shop. The rest form a gallery.
The “Translations” section
This section appears only when your shop supports more than one language (you add languages in the shop settings). The basic fields (name, descriptions) are the version in your default language, and here you fill in their counterparts in the other languages.- For each additional language you get a separate block with Name, Short description, and Description fields.
- Any fields you leave empty will automatically show the default version — you don’t have to translate everything at once.
The “Variants” section
This appears only in Variants mode. Variants are options to choose from — for example, “VIP 30 days” and “VIP 90 days”. The buyer picks one of them. Each variant has:- A variant name (required) — for example,
VIP 30 days. - A price (PLN) (required) — this option’s own price.
- Variant commands — the commands run after buying this specific variant. If you leave them empty, the default commands from the “Fulfillment commands” section take over.
- Per-method prices (optional) — an expandable panel where you can override the variant’s price for a chosen payment method (more on this below).
The “Payment methods” section
Here you decide which methods can be used to pay for this product and whether you want to set a different price for some of them.- Every payment method configured in your shop has its own toggle here. Turn on the ones that should be available for this product.
- For an enabled method (in slider mode) you can enter a price for that method. Leave the field empty to use the standard price — enter an amount to set a fixed price just for that payment method.
If you haven’t set up any payment methods yet, you’ll see a note telling you to add them in the Payment operators tab. In variants mode, you set per-method prices separately on each variant (in the “Per-method prices” panel).
The “Advanced” section
Order
A number that decides where the product sits in the list. In practice it’s more convenient to simply drag the rows in the product list, but if you prefer, you can enter a specific value here.
Active
The visibility toggle. On = the product is in the shop and can be bought. Off = the product is hidden (a draft).
Featured
Turn this on to give the product a Featured badge and make it stand out more in the shop. Great for bestsellers or new arrivals.
Package suggestions (bonuses for buying more)
Package suggestions are available in Quantity (slider) mode. They’re ready-made tiles with amounts that appear under the slider in the shop — and a great way to encourage players to buy more. Each package has two fields:- Quantity — the number of units in the package (for example,
50). - Bonus (free) — how many extra units the player gets for free (for example,
5).
Status: active or draft
Every product is either active or saved as a draft (the “Active” toggle in the “Advanced” section). On the product list you can tell them apart by the status badge:Draft (disabled)
The product is saved but hidden from players — marked as Disabled in the list. Ideal when you’re still preparing the offer and don’t want to show it yet.
Active
The product is visible in the shop and can be bought — marked as Active in the list. Set this status only once everything is ready and tested.
Frequently asked questions
I only have one server — do I have to choose it every time?
I only have one server — do I have to choose it every time?
If you have one server, you still click its card at the top of the add screen. It only takes a moment, and it makes sure the product ends up in the right place.
What's the difference between the 'quantity slider' and 'variants'?
What's the difference between the 'quantity slider' and 'variants'?
The quantity slider is a single product sold in any number of units at a fixed price (for example, coins). Variants are ready-made options to choose from, each with its own price and commands (for example, a rank for 30 or 90 days). Pick whichever fits the product better.
I added a product, but I can't see it in the shop.
I added a product, but I can't see it in the shop.
Check whether the Active toggle is turned on. A product with the Disabled status is hidden from players.
Can I delete a product that someone has already bought?
Can I delete a product that someone has already bought?
Yes — deleting a product doesn’t erase your order history. Keep in mind, though, that the action can’t be undone, and the product disappears from the shop right away.
Why set a 'pre-sale price'?
Why set a 'pre-sale price'?
It shows players a crossed-out, higher price next to the current one — a clear signal that they’re getting a good deal. Set it higher than the regular price, or leave it empty.