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ItemShop is a platform for running a store of items, ranks and services for your Minecraft server. A player buys on your site, pays with the provider you chose, and a plugin on the server delivers the purchase on its own — with no action from you.

Three parts of ItemShop

Shop

Products, payments, servers, orders, discounts and team. You manage all of it in the panel.

Site

What the player sees. An open-source template, changed through the AI editor or your own code.

Server and plugin

The plugin receives paid orders and runs commands on the server.

How a purchase works

1

The player picks a product on the storefront

The site fetches products, prices and payment methods from the shop through the public Storefront API.
2

They pay with the provider

Checkout creates an order and redirects the player to the gateway (BLIK, card, bank transfer…). The money goes straight to your account with the provider.
3

The plugin delivers the purchase

Once the payment is confirmed, the order goes to the plugin on the selected server, which runs the product’s commands, e.g. lp user {PLAYER} parent set vip.

What’s new in ItemShop 3.0

The storefront is no longer a set of blocks from a builder. It becomes a project with code (TSX, CSS, HTML) that you can: For developers there are SDKs in five languages, an MCP server and agent skills.
Shops built in the existing block builder keep working unchanged until you migrate. See Migrating from the builder.

Who this documentation is for

5-minute quickstart

From creating a shop to your first sale.

FAQ

Programming, migration, custom site, SDKs.